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Showing posts with label more. Show all posts
Showing posts with label more. Show all posts

Wednesday, May 18, 2011

Not for your benefit

There's not really any updates for you. I'm just posting because I haven't posted. I never really plan breaks like this... they just sort of happen. I put off working for a few days, and it turns into weeks, and if I'm feeling particularly lazy, it can turn into months. Like it has recently.

If you were thinking that my lack of posting was because I was just working so hard on a project that I didn't have time to post, then you were the opposite of right. I was just being lazy. As of right now, I'm still not back into the swing of things. But I do hope that doing a blog today will help me start the process of becoming productive again. And that's why I am posting.

If you are somehow under the delusion that this blog is written mainly for your benefit, maybe this post can help you realize why you are so incredibly wrong.

Tuesday, November 16, 2010

Patches and Patchworking

Today's title is actually a little inspired compared to the usual, because I spent my afternoon texturing today. UV maps are kinda like patchwork, and I just so happen to be working on a UV map. Unfortunately, progress divided by time is definitely less than one today. I still haven't finished the arms. Once I get some noticeable progress, I might post an updated screenshot. Until then, rest assured that you're not missing much. Just look at the last picture I posted.

The "Patches" portion of today's post deals with Call of Duty: Black Ops. It's been a week since I bought COD 7 for the PC, and I still have not played through more than 10 minutes of the campaign. It's just no fun with the slide-show framerate. I hope that Treyarch will release a patch that ACTUALLY WORKS.

Soon.

Please.

Thank you.

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