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Monday, November 28, 2011

Chillin Vanilin

I worked on some music today, as well as the animatic for the next part of Axis Mundi that I am doing for school. I found this nifty little program called the "Vanilin MIDI Keyboard," that basically lets you use your computer keyboard as a piano that can play notes into musical software. I've got it working with Mixcraft, so we'll see where that takes us. Hopefully toward awesome music land.

Sunday, November 20, 2011

Alignment Issues

Over the past week I've gotten 100 frames of animation done, imported, and filmed in RCT3, and about 100 more animated only. The second 100 frames are proving difficult to import, because there are two different rigs interacting with each other. In theory, this shouldn't be a problem, because I have technically done the same thing in an older shot. When I did it before, though, there was one complex armature and one armature with only one bone. Right now I am trying to import two complex armatures. They don't want to import in the same scenery file, so I have tried separating them, but there are major alignment issues that I have yet to fix. As I write this post, I think I recall that when I animated interaction between two models before, I imported them separately as well. So I should probably focus my efforts on correcting the alignment problems, instead of trying to get both animations to import in the same scenery file.

Tuesday, November 15, 2011

Texturing and importing

So that model I was talking about. I textured it and imported it. Now I am even closer to filming some more. Thats's pretty much it. But I am going to try my best to work on The Battle for Axis Mundi as if it is a project for school, because I seem to be able to work pretty hard on those. I figure I ought to be able to have at least same amount of dedication for my own personal projects as I do for those that are assigned to me. Cross your fingers.

Monday, November 14, 2011

Storyboards and Photoshop

Unfortunately I have not actually filmed anymore for Axis Mundi since the last post, but I did work on it in a sort of round-about way. I had an assignment to sketch a 16 panel story board, so I sketched the scene that I am about to animate.

I also finished a project for one of my classes recently, where I had to replicate a photograph using collage techniques. There was an option to do it in photoshop, so that's what I did. The images on the left are my replications, and the ones on the right are the original pictures.


Notice the trees? They're from Crysis 2.

This second one is purely Google images.

There you go. That's what I've been up to lately. As usual, I need to get back on track and work more on Axis Mundi more often.

Saturday, November 12, 2011

Yay 3D

So just now I actually made something in 3D! Yay! I love 3D! I should do this productivity thing more often. So anyways, it wasn't animation, but the start of another model. I know that I started another model around this time last year, and I only just finished it to the point where it can become a part of the film a few months ago, but I'm really thinking I'm not going to put as much time into this. In fact, I might even say that I am completely finished modelling it. Yes! I am completely finished modelling it. No if, ands, or buts about it. I will now simply texture it, import it, and film it! And there will be PROGRESS!!! MUAHAHAHAHAA!!!!!!

Thursday, November 10, 2011

Vector Drawings

So I finally finished the drawings of the robot for my class. The lines were drawn in Illustrator and everything was colored in in Photoshop.

Still not more than superficial progress on Axis Mundi. I need to remember that post I made a while ago. There's no reason why I can't be working on The Battle for Axis Mundi as much as I can during my free time.

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