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Showing posts with label Warrior of Light. Show all posts
Showing posts with label Warrior of Light. Show all posts

Monday, November 8, 2010

Slow Texturing

I did some more texturing today. Very slow going. Perhaps it is because it is really hard work. Maybe it's because I'm not motivated. Who knows? What matters is that I did what I could today. Tomorrow I might try and work some more on it, but I'm also planning on picking up a copy of COD: Black Ops, so we'll see how things turn out.

Thursday, November 4, 2010

Blender/Axis Mundi Update

So I got bored enough with making my new model that I started texturing the Warrior of Light again. It is slow going right now, because I am doing the most difficult part of his upper body: his arms. Since his arms are the least flat part of him, it is harder to take a picture and just use it without any editing. It was easier with the chest, for example, because the chest is relatively flat. Another thing that makes the arms more difficult is that they are the least cleanly unwrapped part of my UV texture. This also stems from them being less flat.

As for the fore mentioned "new model," I am still not ready to fully disclose my progress so far. I'm debating on whether or not I should keep it a secret until the final release.

Monday, September 27, 2010

Modeling progress

I have now finished the upper body of the model.

Here's a look from one angle:


And from another:


And here's what it looks like when it is overlayed onto one of the reference images that I am using:



I may get to work on it more today... we'll see.

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