Oh, and for some reason I'm compelled to vocalize my gratitude for my awesome chiclet keyboard and laser mouse that I am using to create this blog post. I am blessed with stuff that I totally don't deserve for reasons that I don't understand.
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Welcome, one and all, weary travellers of the internet! I am a full-time normal person, and part-time filmmaker. Many know me as "HardCore7777777" on YouTube. I will be posting regular updates on my projects here, so that anyone who is interested in how things are moving along can have a more detailed glimpse into what I do and what I think of it.
Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts
Friday, July 29, 2011
Modelling Minutiae
I still haven't gotten the model imported into RCT3 to test it. I kept finding little things I wanted to perfect and that took up all my time. Not a bad problem to have if you ask me, because it ended up in me improving the model.
Labels:
3D Model,
Awesome,
Axis Mundi,
laptop,
modeling
Wednesday, July 20, 2011
One of those
You know those posts where I say a bunch of words but none of them ever tell you anything at all besides the fact that I am alive and working but who knows when the heck I'll be done? Yeah. This is one of those. Well, here it goes:
I've been working on The Battle for Axis Mundi today. Mainly modelling. Nope, sorry, not gonna give you any screenshots.
That was it. Congratulations, you may in fact be reading the most uninteresting blog in the universe.
Labels:
3D Model,
Blender,
modeling,
RCT3 machinima,
working
Tuesday, July 5, 2011
Back on track
Today I started working again. I think I was subconsciously waiting until I played Crysis 2. Now that I've gotten in all the game playing that I was anticipating, I can hopefully spend at least a portion of every day being productive.
Today I was primarily modeling. Actually, I was exclusively modeling. Why I correct statements like that with another sentence when I could just replace the original text is beyond me.
Labels:
modeling,
working,
working on a film project
Friday, October 8, 2010
Texturing
I've started to texture the model. It's definitely a learning experience for me, because I really haven't done texturing as serious as this before. Not that this is anything close to professional. It's just more complex than what I've done previously.

Here's a screenshot from blender:

There are still a few kinks to work out with the bit that you see here. This process is going to involve a lot of tweaking.
Oh, and yesterday when I said that it was the last day that they were accepting entries for the SCAD contest, I meant today.
Another update bites the dust.
Monday, September 27, 2010
Modeling progress
Labels:
Blender,
modeling,
reference image,
Warrior of Light
Sunday, September 26, 2010
Modeling progress
I've been modeling some more today. Here's how far I have gotten: 

And of course, I am still waiting for the results to come in from SCAD. I'll find out if I made it on October 15th... a little over half a month from now.
Thursday, September 23, 2010
Another short update
Another short day today... I've started modelling the WOL's body, starting with the collar of his shirt.
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- HardCore
- I started this blog as a compliment to my YouTube channel, so that people with more interest than your average subscriber could see how my videos are coming along.
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