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Showing posts with label Adobe Premiere Pro. Show all posts
Showing posts with label Adobe Premiere Pro. Show all posts

Thursday, December 8, 2011

A scene from The Battle for Axis Mundi

So... I decided that I would upload something kind of out of the ordinary for me. It is a preview of a scene from The Battle for Axis Mundi. I don't generally like to upload "previews" of my stuff before it is done, but I felt like I should make an exception in this case. Firstly, because this preview is not using footage from the actual film. Secondly, because it has been so darn long since I started this thing, I feel like people should get to see some indication of what is in the works. The animatic takes place about 4 minutes and 30 seconds into the film. That's how long it is right now. So basically over the next few weeks I will be working on making the very scene that you see in this video. But in RCT3 with fully animated 3D characters. So go ahead and take a look at what I am talking about, and then I'll give you some more tidbits:


So yeah. Kinda basic, but you get the idea of stuff happening. You also may recognize my slightly Derpy drawings as the Warrior of Light. You also may see a creepy spiky dude that you have never seen or heard of before. I guess I am kind of revealing him here. Oh well. I don't think that it matters that much that it stay a secret. Since I have shown you a 3D model of the Warrior of Light, I might as well show you a picture of what this bad guy, who's name happens to be "Evil," looks like in the game:


Now you are officially kinda-half spoiled. But not really. Because the point of this film is the animation. And I haven't made anything close to these animations before. So hopefully you don't feel too spoiled. Given that this is the biggest update for Axis Mundi so far, I kind of feel a little let down. I was expecting to be like OOHHHH YEAAAHHHH CHECK IT OUT ITS AN ACTUAL VIDEO ABOUT THE BATTLE FOR AXIS MUNDI WOOP WOOP!!!1!!1!!

Maybe I'll feel a little more excited once you guys start talking about it. Wink wink nudge nudge.

Monday, October 31, 2011

Cold feet

I got a good amount of the re-edit in Premiere done this weekend. That's about it, unfortunately. I feel like I am avoiding doing the animation that I need to do next, almost like my subconscious is panicking now that I actually have all of the assets that I need to get most of the film done. It's trying to find a way for me to get stuck on some minor detail, but there aren't any details left. It's an open road, I've got a full tank of gas, but my foot nervously hovers over the gas pedal. Almost like it is too good to be true. Hopefully writing this will help me overcome that feeling.

Tuesday, October 18, 2011

Animation and editing

Over the past few days I have completed and filmed 321 frames of animation for The Battle for Axis Mundi. It could have been even more than that, but unfortunately the new model's walk cycle has me a little bit stumped. I kept re-doing it and it kept coming out wrong, so I need to figure out what is up with that. I think part of the problem is me thinking that IK constraints would solve ALL of my problems. While it is true that they make feet stick to the ground, it's not true that they auto-magically make your animation look realistic. In fact, I think it is just as easy to make an unrealistic animation with them as without them. With IK it looks like your character is a puppet who has no muscles, and without them it looks like a person who's feet don't seem to care that two pieces of matter cannot occupy the same space at the same time (note however that well-animated characters don't necessarily give a second thought to the laws of physics either!). Overall though, once I get better at animating them, I think IK rigs will make the animation process a lot easier.

Oh, and since I was having such a hard time on that particular animation, I continued working on the re-edit in Adobe Premiere. The green-screening is SO much cleaner! Everything looks better than ever!

Monday, September 19, 2011

Yo dawg, I heard you like image processing.


So we put image processing in your image processing so you can image process while you image process.

That's basically the gist of Adobe Premiere, which is now my favorite NLE, bar none. I would say it was worth the $350 that I shelled out for it. I can now do the same video effects that I had to use multiple programs for (Ulead and Blender), in one video program. I also don't have to render any intermediate files, and the end result is - to my pleasant surprise - significantly better than before! And don't even get me started on the unlimited audio tracks. Ulead Video Studio 11 Plus only had 2. Yep, 2 audio tracks. And Premiere has an unlimited number. I love Premiere!!!

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