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Welcome, one and all, weary travellers of the internet! I am a full-time normal person, and part-time filmmaker. Many know me as "HardCore7777777" on YouTube. I will be posting regular updates on my projects here, so that anyone who is interested in how things are moving along can have a more detailed glimpse into what I do and what I think of it.
Sunday, November 28, 2010
Rigging
I have been rigging the Warrior of Light today. He is almost fully rigged and ready to be animated. I just need to do a little more weight painting. I also worked some more on my other assets that will remain a surprise. I don't feel like screenshots, sorry.
Labels:
Animated,
Blender,
Custom Scenery,
Film,
RCT3 machinima,
Rigging
Thursday, November 25, 2010
New Blender Video
So, in addition to working on Axis Mundi, I also spent the last few days making my first scene with grass in it. It is also the first scene that I have done which uses multiple layers in blender for compositing. I had to use multiple layers because the "firefly" particles kept getting rendered underneath the grass. So I rendered them in a separate layer and composited them on top of everything else.
Happy Thanksgiving!
Labels:
Blender,
compositing,
Firefly,
grass,
hill,
particles,
Prairie,
simulation
Wednesday, November 24, 2010
Texturing Completed
Woo! The rest of the texturing went by at warp-speed! And I couldn't be happier with how it turned out!
Prepare for awesomeness in 3... 2... 1 AWESOMENESS:
It look so close to the original! I am extremely pleased. Now I just need to finish my other ...secret... assets, and I can start animating some action scenes!!! Yaaaaaaaayyyy!
Friday, November 19, 2010
Completion of the Upper Body
So it turns out that I was a lot closer to finishing the arms than I thought. Now The Warrior of Light's upper body is completely textured. Check it out!
Here's a look at the UV map:
Like I mentioned in my previous post, it's kinda like patchwork. And allow me to take a moment to emphasize the WORK in patchwork. This was definitely a challenge for me, because I had never done any UV mapping before this. There was a lot of editing in Photoshop, then looking back in Blender then editing in Photoshop then.... You kinda get the picture. Anyway, hopefully I'll get better at it and the whole process will speed up a bit.
Tuesday, November 16, 2010
Patches and Patchworking
Today's title is actually a little inspired compared to the usual, because I spent my afternoon texturing today. UV maps are kinda like patchwork, and I just so happen to be working on a UV map. Unfortunately, progress divided by time is definitely less than one today. I still haven't finished the arms. Once I get some noticeable progress, I might post an updated screenshot. Until then, rest assured that you're not missing much. Just look at the last picture I posted.
The "Patches" portion of today's post deals with Call of Duty: Black Ops. It's been a week since I bought COD 7 for the PC, and I still have not played through more than 10 minutes of the campaign. It's just no fun with the slide-show framerate. I hope that Treyarch will release a patch that ACTUALLY WORKS.
Soon.
Please.
Thank you.
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About Me
- HardCore
- I started this blog as a compliment to my YouTube channel, so that people with more interest than your average subscriber could see how my videos are coming along.
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