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Showing posts with label December Render. Show all posts
Showing posts with label December Render. Show all posts

Thursday, March 8, 2012

Finished the Demo Reel

Hhhhmmm.... I think that I MIGHT be getting just a little bit tired. I stayed up all last night working on my demo reel. Still haven't gotten any rest, though, because I sent the reel in an e-mail to an marketing firm where I would like to intern this summer. Then they replied back (with positive comments about my lighting, I might add!) and so then I replied back again, and... ugh. It's been a long day. Anyways, enough chit chat! Check out my first ever demo reel:


So yeah. Cool ain't it? Yes, I broke down and used someone else's music. It just wasn't worth making my own for this. I think it is funny how both of my December renders are in the front of the reel. You are supposed to put your best work first, and I just felt like the December renders are the most eye catching. I left out animations from The Battle for Axis Mundi, because I don't want to release footage from that until I release the entire film. Hopefully I'll really make progress on that front soon.

Monday, December 12, 2011

December Render

I can't believe that it's been more than a year since I started working on the model of the Pagani Zonda. But here we are, almost a year removed, and I have yet another "December Render" to share. Hhhmmm. March Madness and December Renders. I really enjoy all of these little traditions that I am slowly instituting here at Hard Core's Film Updates.

So, without further ado, here is the second official "December Render!!!"


Yes! It's all snowy and icy and watery! And stuff! I kind of half did this for fun, and half did it because I needed to make something for my 2D Design final. I printed it out on the super-nice printers at the Digital Media Center where I go to college at ETSU. The image is 4800 by 2700 pixels, which is exactly the right resolution to be printed on a 16 inch by 9 inch piece of paper at 300dpi. So that's what I did. The critique for my class's final pieces will be tomorrow, so I might add to this post or make a new one once it has been critiqued.*

Oh, and in case you weren't bored by the technical details mentioned earlier, here are some more to ensure that you get a healthy amount of bore-induced snoring today: The image was rendered in Blender using the Cycles rendering engine, using my GPU (A GTX 485m). It took about 12 hours of rendering to get this quality, which is actually very fast when you consider that there is virtually no noise in it. A similar image would never have cleared up this much in 12 hours if I rendered it with, say, Luxrender. So far Cycles is proving its self to be really, really valuable.

*I had the critique today. Nothing special, really. It went pretty well but people weren't drooling over it or anything. The class wasn't geared towards digital art, so I'm not surprised that not many people really "got" the image.

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