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Welcome, one and all, weary travellers of the internet! I am a full-time normal person, and part-time filmmaker. Many know me as "HardCore7777777" on YouTube. I will be posting regular updates on my projects here, so that anyone who is interested in how things are moving along can have a more detailed glimpse into what I do and what I think of it.
Wednesday, August 24, 2011
3/4 of the way there
So today I managed to get the Mesh, and all 64 bones (that's right, I said 64) of the Armature to import correctly into RCT3. But there is a catch. The importer will only accept the armature if I delete all of the vertex groups that correspond to all of my tedious weight painting. So, the model imports, but it is not properly deformed even though the armature is imported with it. The suspicions that I had a few posts ago have now been pretty much completely confirmed; it's the vertex groups. Now I just need to figure out what the heck is wrong with them.
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About Me
- HardCore
- I started this blog as a compliment to my YouTube channel, so that people with more interest than your average subscriber could see how my videos are coming along.
Blog Archive
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2011
(76)
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August
(17)
- Nope wasn't the X-mirror
- That blasted X-mirror
- The Wrong Solution, and Pure Awesomeness
- Even Closer
- College
- 3/4 of the way there
- Halfway there
- Importing problems
- Call me Michelangelo
- A Lesson from the Ant
- Painting, and a commitment
- This is not good.
- Should've done that earlier
- Do it right! Take 2!
- Motivate THIS!
- Rigging
- Tweaked Out
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August
(17)
2 comments:
This is all essentially one shot?
Nope. It's a character model that I am trying to import. He will be in tons of shots.
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