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Tuesday, August 30, 2011

That blasted X-mirror

Today I worked on the re-weight painting as much as I could. At first it was working. I was periodically checking if it was importing as I went, and it was going ok, until one time after I painted close to the middle of the mesh, and then imported to test it. Then the old error showed up. I'm thinking that it must have to do with the X-mirror option in the weight painting. I might try just painting one side, then using that script that I actually thought was the culprit of the problem at one point to mirror it all at once. Ironic that it might be what turns out to be what saves the day.

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