After all of that, I had time left over to fool around in Blender a little, which is always somewhat educational. You can always learn more about Blender. Anyway, this fooling around resulted in me finally figuring out how to tile textures, and discovering a way to produce a natural-looking sky:
If you ask me, it looks a lot like Crysis. In fact, if I didn't know that it was made with Blender, then I would think that it WAS made in the CryEngine 2.
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