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Showing posts with label noise. Show all posts
Showing posts with label noise. Show all posts

Wednesday, January 5, 2011

Back to work

So, since my Christmas vacation is coming to an end, it's time to start working on Axis Mundi again. What I am working on right now is adjusting the brightness of my WOL textures. They look great when I render them in Blender (see here and here) but they are too dark when they are rendered in RCT3 (sorry, no screenshots of that). I am also having a little trouble with my custom animations. Currently, whenever I import something animated, it's size changes to about 3 times what it should be. However, if the model is not animated, then it is the correct size. I have a theory about how to fix this that I will be attempting later today.

In Christmas present news, I got a pair of noise cancelling headphones, and a Blu-ray/DVD of Inception (great film!). I gotta say that I can't actually notice the noise cancelling in my noise cancelling headphones when it is turned on. What I DO notice when I turn it in, is an AWESOME bass boost, and a large over-all increase in the quality of the sound. This is some of the best sound I've ever heard, even outside of headphones. I used them to mull over a rough cut of The Battle for Axis Mundi, and they helped me catch mistakes in the audio that I missed on my computer speakers.

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