Just thought I'd throw that out there. When I come up with an equally witty response to the query: "What's up," then I will let you know.
In Axis Mundi news, It's time for an update on the total length. The film so far is 5 minutes and 20 seconds long. A nice update to go along with this is that every scene in that 5:20 mins has music to go along with it. Music that I actually like and I think fits it pretty well. A couple days ago I had a really nice spurt of musical inspiration, and got that done.
So like I said, the film is 5:20 right now. At this very frame, serious stuff is going down. Blows are being thrown, and blocked, and parried. Awesome stuff like that. The RCT3 engine is taking it all in it's stride. I have not had any problems with the animation functionality of the game. Since the film is building up to it's zenith, soon the final length of the will be determined. I'm going to try and make the craziest, most awesome action scene that I can, until my creative strength gives out and I have to say enough is enough. When that happens I'll wrap the film up.
Oh, and I recently showed what I have so far to another Digital Media professor here at my college. He's a pretty frank guy. I've seen him critique a lot of other people's work, and he doesn't hesitate to tell you if he doesn't like something. He was silent as he skipped through my video. (If he watches an entire 5 minute film, then it's either a huge compliment, or he's just being uncharacteristically patient) and right after it ended he said: "So, I take it you like Dragonball Z." He was right. I do like Dragonball Z. He also told me that the animation was good and smooth, which made me very happy. So yeah. Being a Digital Media student and having access to professionals who can give you critiques is amazing.
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