The guy on the right was rendered in RCT3, and the guy on the left was rendered in Blender.
Now I just need to texture it, and get it rigged up so that I can animate it. I hope that RCT3 handles the mesh deformation properly. So far I have not deformed any meshes in my tests with animated CSOs. I'm also not sure about UV mapping. In order to get the textures on him properly, I may need to use UV mapping, but I'm not certain if RCT3 supports that or not.... I think it does. And it also probably does support mesh deformation. I just don't know if it supports weight painting, and I don't know whether I will need to weight paint or not.
Anyway, sorry for all the 3D jargon. I'm kind of thinking out loud right now.
In other news, the SCAD Film festival stops accepting entries in 9 days. After that, it will be a week until the winners are notified. So keep crossing your fingers!